![]() ![]() This will execute commands drink potions, throw mines, activate the spyglass, etc. To ‘use’ an inventory object, select it and then hit the Use key (default: U). You can cycle through groups with the Prev/Next Group keys. Inventory objects are stored in groups, so all keys will be stored together, all readables, etc. Linux users will need to choose a different key for 'Put away weapons'.) Inventory ObjectsĬycle through your inventory using the Inventory Prev/Next keys (default: for prev item). (Note that there has been a report that Linux users cannot use the ` as it is mapped to the console. Weapon hotkeys were changed at the last minute, so this list may need modifying.Ī selection of arrows you can choose from. INVENTORY ICON: Your currently selected inventory object (or your loot total) is displayed as an icon in the bottom right. Health potions and various types of food will replenish health.ĥ. It will remain visible until your health is fully replenished. HEALTH INDICATOR: When you are injured, a small red health bar appears below the lightgem. When you are crouched, the wings 'crouch' down as well. ![]() The wings on either side of the gem works as a crouch indicator. Being under water also reduces your lightgem. This is primarily based on how much light is hitting you, but also includes other factors, like whether you are crouched, moving, or have a weapon drawn. LIGHTGEM: The lightgem at the bottom of the screen indicates how visible you are. Surfacing or using a Breath Potion will restore your air bar.ģ. When the bar runs out, you'll begin to take damage. This bar shows how much air you have left. ![]() BREATH INDICATOR: When you are underwater, a small blue bar will appear above the lightgem. WEAPON ICON: An icon of your currently selected weapon is displayed in the bottom left corner of the screen.Ģ. You can restart a mission by clicking "Restart", or via the Main Menu.ġ. Likewise, if you fail an objective or get killed, a “Failed Mission” screen will appear. When you have completed all objectives, the map will close and a “Mission Succeeded” screen will appear. When you complete an objective, a chime will sound and the message “Objective Completed” will be displayed at the top of the screen. Note that this method does not pause the game! (1.01) You can use the mouse wheel to scroll up and down. Hitting O will bring up your objectives on screen. You can also check your Objectives without opening the menus. Your objectives are also displayed after the Mission Briefing when you first start a mission. This is where you can check your progress. When you call up the Main Menu during a mission (by hitting ESC), you will see an option for "Objectives". This controls how quickly AI realizes you are an enemy when they spot you. ![]()
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